![]() ![]() My actual most played game is Dragon Age: Inquisition, which I had on PlayStation to start with, and which I know I have played for over 200 hours. There's a surprise entry from the original Mass Effect from 2007, at 40 hours (Mass Effect 2 is sitting comfortably below it at 32, which is apparently the same amount of time I've spent playing Disco Elysium). I have presumably seen that opening cart cinematic several times. However, limiting an online-dependent reward system with a boost in content that also shares an online dependency doesn’t seem like a hindrance of the consumer experience with a 10-year-old game.My most played games on Steam aren't really a true reflection of my most played game. In the long run, a lack of Trophy support won’t hold many back from using the mods in their playthroughs. Still, the kind of content these controlled mods provide don’t make the game easier in a way that simplifies the formula. Par for the course, since Steam has similar limitations, but Steam also has ways around this limitation though it requires manipulation of code. The other factor to consider when using mods is that Trophies are locked when loading a save that utilizes mods. Still, catering content like this to those that want it benefits everyone who wants to partake. Unfortunately, considering people like me, putting more money down on a game as old as Skyrim just for extra stuff to do in an already massive open world seems like content intended for a specific niche. The good news is that much of the proceeds make it back to the original creators. These additions bring welcome content to a beloved title.Įqually so, much of the extra content outside of the featured quest expansions sit behind paywalls. Many of the kinds of improvements I mention above come with these mods, especially graphical enhancements. Skyrim already showcased a ton of content to explore, but the addition of these mods brings even more to the table. This might allow for future content to appear, but it also limits the future of the extra content it provides by isolating it to a server. ![]() However, this requires access to Bethesda’s servers, meaning this content is not fixed to the game files initially or on the game disc. Their utility centers around Creation Center, a secondary menu from the main menu that allows you to activate whatever mods you wish to use from the list of approved content. This edition provides a full menu dedicated to preloaded mods from the community that spans the gamut, from visual enhancements to extra quest lines. The PS4 version saw a handful of mods, but most of them pertained to companions or weapon creation and you had to backload most of them. The most noteworthy addition to the Anniversary Edition comes with how it implements mods. Once again, the game’s technical limitations and I cannot help but think how some more intimate enhancements would impact the final product. Again, this is Skyrim through and through. Character movement lacks vitality, instead presenting everyone as more robotic. They’re meme-worthy, but they don’t make or break the gameplay.Įverything still looks and feels stiff as well. In fact, this glitch has happened to me at the beginning of every one of my playthroughs I’ve ever done on any platform. I got slammed by a giant and flew right into the stratosphere. I saw dragons throw people around in their mouth but the person wasn’t actually in its mouth. Unfortunately, many of the other flaws inherent to Skyrim’s reputation still present themselves. Running at 60 frames 100% of the time makes even the dated visuals still feel immersive, even if they get hard to swallow sometimes after a decade. The other strong feature of this version comes with its silky smooth frame rate. Having fewer things that keep you from playing the game helps the end product in a way that consoles haven’t seen before this. This allows the quests and exploration to take front and center. The PS5 loading times save so much time getting around, and that increased ease of access greases the way for acclimating to the dated visuals. ![]()
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